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PROJECTSCurrent ProjectsPolifoniaThe Polifonia Project 2021-2024 €3,025,435. A digital harmoniser for Musical Heritage Knowledge (€ 484,936 to the OU), EU Horizon 2020. Enrico Daga is Open University PI and Enrico Motta, Paul Mulholland and Simon Holland are Co-Is. The Project involves 10 collaborating partners from Italy, the Netherlands, France and Ireland, and 10 stakeholders including the Bibliothèque Nationale de France and the Stables Theatre in Wavendon. This new project will design, implement and evaluate innovative multimodal haptic and gestural interaction techniques for music, with particular attention to inclusion for diverse disabilities, including profound deafness.HAPPIEHappie 2019- 2021, £998,538. Happie Audience of the Future - Creative touch, Design prototyping, Innovate UK, Lisa Bowers (PI), Simon Holland and Janet Van der Linden with Generic Robotics Ltd, Sliced Bread Animation and Numerion Software.ChoosersChoosers is a prototype algorithmic programming system centred around a new abstraction designed to allow non-programmers access to algorithmic music composition methods. Choosers provides a graphical notation that allows structural elements of key importance in algorithmic composition (such as sequencing, choice, multi-choice, weighting, looping and nesting) to be foregrounded in the notation in a way that is accessible to non-programmers.(Matt Bellingham, Simon Holland, Paul Mulholland) Song Walker Harmony Space![]() The system is suitable for use by 2–4 players simultaneously, with roles and functions being distributed among the players. (Simon Holland, Anders Bouwer, Mat Dalgleish) Design and Evaluation of Tangible and Multi-touch Interfaces for Collaborative Music Making![]() Music making tends to be a social and collaborative activity, where communication and coordination between musicians play a key role for a successful collaboration. With the advent of tangible and multi-touch interfaces, novel applications have supported alternative activities compared with those present in single-user PCs. Their physical properties (e.g. size, volume, etc) and affordances, together with a switch towards a more physical interaction with digital data, are some reasons why collaborative co-located actitivies in general, and collaborative real-time music activities in particular, have been exploited on these systems. We are looking into a formal methodology of evaluation for measuring the level of musical engagement and collaboration using these interfaces (Issues and techniques for collaborative music making), which may help informing the design process of multi-user, co-located, musical prototypes such as TOUCHtr4ck. We are also exploring the use of a theoretical framework of interaction design considerations for collaboration in musical tabletops. (Robin Laney, Anna Xambó, Chris Dobbyn, Sergi Jordà, Mattia Schirosa) Music Jacket![]() We use an Animazoo IGS-190 inertial motion capture system to track the position of the violin and the trajectory of the bow. We use vibrotactile feedack to inform the student when either they are holding their violin incorrectly or their bowing trajectory has deviated from the desired path. We are investigating whether this system motivates students to practice and improves their technique. (Janet van der Linden, Erwin Schoonderwaldt, Rose Johnson, Jon Bird) Algorithms to Discover Musical PatternsOur research involves putting specific aspects of music perception, such as the discovery of certain types of musical patterns, on an algorithmic footing. The resulting algorithms are evaluated by comparison with human experts/listeners performing analogous tasks. We use disparities between algorithm output and human response to shed light on the more nuanced strategies behind human perception of music, thence to improve our models.(Tom Collins, Robin Laney) Harmony Space![]() Our working hypothesis is that providing tactile guidance around Harmony Space will improve musicians’ knowledge of larger scale harmonic elements such as chord progressions and thereby improve their improvisation skills. An open research question we are investigating is whether full-body exploration of Harmony Space, for example moving around a large floor projection, brings any benefits over using a mouse and keyboard to interact with Harmony Space on a computer monitor. (Simon Holland) Computational Modelling of Tonality Perception![]() (Andrew Milne, Robin Laney, David Sharp) Exploring Computational Models of Rhythm Perception![]() (Vassilis Angelis, Simon Holland, Martin Clayton, Paul Upton) Embodied Cognition in Music Interaction Design![]() (Katie Wilkie, Simon Holland, Paul Mulholland). Use of Multi-touch Surfaces for Microtonal Tunings![]() We seek to address this question with a novel multi-touch interface based upon the Thummer. It takes advantage of the flexibilities inherent in virtual interfaces to use dynamic transformations such as shears, rotations, and button colour changes. This allows an optimal note layout for a huge variety of microtonal (and familiar) scales to be automatically chosen. We recently presented a prototype at NIME (30 May–1 June, Oslo, Norway) Hex Player—a virtual musical controller. (Andrew Milne, Anna Xambó, Robin Laney, David Sharp) Neurophony![]() (Fabien Leon, Eduardo Miranda, Simon Holland) The Haptic Drum Kit![]() A pilot study compared the efficacy of audio and haptic guidance for learning to play polyphonic drum patterns of varying complexity. Although novice drummers can learn intricate drum patterns using haptic guidance alone, the study found that most subjects prefer a combination of audio and haptic signals. The Haptic Drum kit appears to have possible applications for sufferers from Parkinsons and patients in need of multi-limb rehabilitation. We are exploring possible research partnerships to explore such applications. The Haptic Drumkit research, including work on the Haptic Ipod is being carried out in collaboration with the Music Computing Lab, expert musicologists, drummers and music educators. (Simon Holland, Anders Bouwer, Mat Dalgleish, Topic Hurtig) Music and Human Computer InteractionHolland, Simon; Wilkie, Katie; Mulholland, Paul and Seago, Allan eds. (2013). Music and Human-Computer Interaction. Springer, London. 292 pages. ISNB 1-4471-2989-X, 978-1-4471-2989-9.![]() This book, edited by members of the Music Computing Lab, presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Research discussed covers interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds of musical activity possible. The first book in Springer's new Cultural Computing Series. The Haptic BraceletsThe Haptic Bracelets are prototype self-contained wireless bracelets for wrists and ankles, with built-in accelerometers, vibrotactiles and processors.![]() They can work by themselves, in networked synchronised groups, or with smart phones, tablets or computers. The Haptic Bracelets are designed to be worn four at once, one on each wrist and one on each ankle, although any number from one to four may be usefully worn. A pair on ankles or wrists has a rich range of uses. The Haptic Bracelets are interactive devices for both input and output, enabling communication, processing, analysis and logging. They can be used for local or remote tactile communication between two or more wearers. Musical applications include
(Simon Holland, Mat Dalgleish, Anders Bouwer, Maxime Canelli, Oliver Hoedl) Completed ProjectsCompleted Projects OverviewThe E-sense Project New User Interfaces for Musical Timbre Design A Computer Supported Approach Towards Collaborative and Creative Musicality in the Classroom Aspect-Orientated Music Representation Spatial Audio Navigation Artificial Intelligence, Melody and Education Knowledge Mentoring for Supporting Musical Composition Learning PlanC: A Constraint–based Musical Planner OU Accessibility Statement |