Music and HCI
CHI 2016 Workshop
A one-day workshop at CHI 2016, 7 May 2016, San Jose, CA, USA.
Room 210A San Jose Convention Centre
Pdfs available here: papers
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|09:00 - 09:20
||Welcome and introduction
|09:20 - 10:30
||Presentations from participants (session 1 - see below)
|10:30 - 11:00
|11:00 - 12:30
||Presentations from participants (session 2 - see below)
|12:30 - 14:00
|14:00 - 15:00
|15:00 - 15:30
|15:30 - 16:30
||Group discussions report back
|16:30 - 17:00
||Final discussion and round up
The goals for the workshop are as follows.
Follow-up goals include the publication of a collection of revised and extended submissions as papers in a journal special issue or book.
- To explore new and emerging ideas and practices from Music Interaction and to investigate how these relate and could contribute to existing HCI practices.
- To identify new ideas in HCI that could address outstanding problems in Music Interaction.
- To characterize aspects of Music Interaction that may require approaches distinctively different from mainstream HCI, and the reasons for such differences.
- explore research on any aspect of Music Interaction and reflect on the state of the art and its implications.
- To explore cutting edge research on any aspect of Music Interaction and reflect on its implications for interaction design more generally.
Music is an evolutionarily deep-rooted, abstract, real-time, complex, non-verbal, social activity. Consequently, interaction design in music can be a valuable source of challenges and new ideas for HCI.
This workshop will reflect on the latest research in Music and HCI (music interaction for short), with the aim of strengthening the dialogue between the music interaction community and the wider HCI community. We will explore recent ideas from music interaction that may contribute new perspectives to general HCI practice, and conversely, recent HCI research in non-musical domains with implications for music interaction. We will also identify any concerns of Music Interaction that may require unique approaches.
Contributors engaged in research in any area of Music Interaction or HCI who would like to contribute to a sustained widening of the dialogue between the distinctive concerns of the Music Interaction community and the wider HCI community are encouraged to submit a position paper.
In the interest of developing dialogue, as well as seeking submissions from Music Interaction researchers already familiar with mainstream HCI, we encourage submissions from cutting edge Music Interaction researchers who are less familiar with HCI, but who believe their work may have wider implications for interactivity, and who would like to explore such connections through the workshop.
Please send enquiries to email@example.com.
Informal queries to individual organisers are also welcome.
For more information on see the organisers page
- Simon Holland, Tom Mudd, Katie Wilkie, The Open Unversity, UK.
- Andrew McPherson, Queen Mary, University of London, UK
- Wendy Mackay, Joseph Malloch, Université Paris Sud, France
- Michael Gurevich, Sile O'Modhrain, University of Michigan, US
- Marcelo Wanderley, McGill University, Canada
- Jérémie Garcia, Goldsmiths, University of London, UK
- Andrew Johnston, University of Technology Sydney, Australia
Session 1A: DESIGN CONCERNS
9:20 Dynamic Physical Modeling for Designing Music Interactions
9:30 Material-Oriented Musical Interaction
Tom Mudd, Simon Holland and Paul Mulholland
9:40 Human Computer Interaction meets Computer Music : The MIDWAY Project
Marcelo Wanderley, Stéphane Huot, Joseph Malloch, Jérémie Garcia, Wendy Mackay and Michel Beaudouin-Lafon.
9:50 Position Paper: Measuring Users' Cognitive and Affective State to Develop Intelligent Musical Interfaces
Beste F. Yuksel, Kurt B. Oleson, Remco Chang and Robert J.K. Jacob
Session 1B: MUSIC, VR, AND GAMES
10:00 Using Game Mechanics to Facilitate Networked Musical Collaboration
Cem Cakmak, Anil Camci and Angus Graeme Forbes
10:10 Thoughts on Virtual Reality Design for Musical Expression
10:20 Mediated Musical Interactions in Virtual Environments
Session 2A: COMMUNITIES AND AUDIENCES
11:00 Crossroads: Interactive Music Systems Transforming Performance, Production and Listening
Mathieu Barthet, Florian Thalmann, György Fazekas, Mark Sandler and Geraint Wiggins
11:10 HCI, Music and Audiences: Enabling New Performance Contexts by Understanding Experience
Sam Ferguson and Oliver Bown
11:20 LiveMAP Design Cards for Technology-Mediated Audience Participation in Live Music
Oliver Hödl, Fares Kayali, Geraldine Fitzpatrick and Simon Holland
11:30 Digital Musical Instruments for Participatory Music: Designing Internal Experience
Courtney Brown and Garth Paine
11:40 Expressive Music Interaction: tools, prototypes and hackathons
Jordi Janer, Frédéric Bevilacqua, Sebastián Mealla, Frederic Font, Sergi Jordà, Emmanuel Fletty, Gaël Dubus and Norbert Schnell
11:50 Free-Improvised Rehearsal-as-Research for Musical HCI
Charles Martin and Henry Gardner
SESSION 2B: INSTRUMENTS AND EXPRESSION
12:00 Broader Perspectives in the Understanding of Musical Expression
Jeff Gregorio, Matthew Prockup, Brandon Morton and Youngmoo Kim
12:10 Understanding virtuosi as expert users and celebrating variation as expressive difference in embodied interaction
12:20 Three Facets for the Evaluation of Musical Instruments from the Perspective of the Musician